Science for Education Today, 2024, vol. 14, no. 2, pp. 152–178
UDC: 
378.4+371.3+371.388+37.062

Enhancing students’ motivation in studying mathematics disciplines: The effectiveness of applying contextual and gaming technologies

Yumova T. Z. 1 (Ulaanbaatar, Mongolia), Yumov I. B. 2 (Ulan-Ude, Russian Federation), Bulgatova E. N. 3 (Sanya, People's Republic of China), Garmaeva T. I. 4 (Ulan-Ude, Russian Federation)
1 Ulaanbaatar branch of the Plekhanov Russian University of Economics
2 Buryat State University
3 University of Sanya
4 Municipal Autonomous Educational Institution "Secondary General Education School No. 60 for Social Adaptation of Disabled Children",
Abstract: 

Introduction. Russian and international research investigations conducted on the problem of using game and contextual technologies in education have proven their effectiveness in obtaining certain knowledge, skills and abilities, as well as developing logical thinking. However, previous works have not suggested effective interactive game and contextual trainings that teach teamwork, improve communication skills and increase students’ interest in studying the subject. The aim of this article is to investigate the effectiveness of using contextual and game technologies in enhancing students’ motivation to studying mathematics disciplines.
Materials and Methods. The research was conducted using the following methods: review and analysis of international and Russian scholarly literature on the research problem, tests, questionnaires, educational experiments.
Results. The authors studied and analysed Russian and international scholarly literature and conducted theoretical and methodological research. The analysis of test results revealed that the knowledge obtained by means of contextual techniques and games contributes to enhancing motivation to studying mathematics disciplines. The analysis of the survey data showed that technologies are useful in learning, develop logical and analytical thinking, help to develop cognitive abilities, curiosity, attention and intelligence, as well as the ability to acquire knowledge independently.
It is emphasized that practice-oriented tasks developed by the authors, aimed at integrating mathematical principles into real situations and problems in various fields of knowledge, facilitate the development of professional competences in future professionals. The authors note that the results of using the developed educational tools were tested in academic groups where the authors conducted practical classes.
Conclusions. The article concludes about the effectiveness of using contextual and game learning techniques in developing logical and practice-oriented thinking and encouraging students to study mathematics disciplines.

Keywords: 

game and contextual technologies, learning motivation, logical thinking, contextual learning of mathematics, practice-oriented competencies.

For citation:
Yumova T. Z., Yumov I. B., Bulgatova E. N., Garmaeva T. I. Enhancing students’ motivation in studying mathematics disciplines: The effectiveness of applying contextual and gaming technologies. Science for Education Today, 2024, vol. 14, no. 2, pp. 152–178. DOI: http://dx.doi.org/10.15293/2658-6762.2402.07
References: 
  1. Belko E. S., Zykova T. V., Kytmanov A. A., Tikhomirov S. A. Technology of teaching mathematics with a synergistic effect in the process of mastering adaptation courses at a university. Yaroslavl Pedagogical Bulletin, 2017, no. 4, pp. 118–121. (In Russian) URL: https://elibrary.ru/item.asp?id=29948039
  2. Abramovich S., Grinshpan A. Z., Milligan D. L. Teaching mathematics through concept motivation and action learning. Education Research International, 2019, vol. 2019, pp. 3745406. DOI: https://doi.org/10.1155/2019/3745406  
  3. Suzanne E. H., Renninger A. K. Interest development and its relation to curiosity: Needed neuroscientific research. Educational Psychology Review, 2019, vol. 31 (4), pp. 833−852. DOI: https://doi.org/10.1007/s10648-019-09491-3
  4. Ainley M. Curiosity and interest: Emergence and divergence. Educational Psychology Review, 2019, vol. 31 (4), pp. 789–806. DOI: https://doi.org/10.1007/s10648-019-09495-z  URL: http://www.jstor.org/stable/45280821
  5. Bachman H. J., Elliott L., Duong S., Betancur L., Navarro M. G., Votruba-Drzal E., Libertus M. Triangulating multi-method assessments of parental support for early math skills. Frontiers in Education, 2020, vol. 5, pp. 589514. DOI: https://doi.org/10.3389/feduc.2020.589514
  6. Deci E. L., Ryan R. M. The “what” and “why” of goal pursuits: Human needs and the self-determination of behavior. Psychological Inquiry, 2000, vol. 11 (4), pp. 227−268. DOI: https://doi.org/10.1207/S15327965PLI1104_01
  7. Peterson E. G., Cohen J. A Case for domain-specific curiosity in mathematics. Educational Psychology Review, 2019, vol. 31 (4), pp. 807–832. DOI: https://doi.org/10.1007/s10648-019-09501-4
  8. Albarracín-Villamizar C. Z., Hernández-Suárez C. A., Prada-Núñez R. Objetos de aprendizaje y desarrollo de habilidades del pensamiento numérico: Análisis mediante un diseño cuasiexperimental. Aibi Revista De investigación, administración e ingeniería, 2020, vol. 8 (3), pp. 131−137. DOI: https://doi.org/10.15649/2346030X.725 
  9. Wigfield A., Eccles J. S. Expectancy–value theory of achievement motivation. Contemporary Educational Psychology, 2000, vol. 25 (1), pp. 68−81. DOI: https://doi.org/10.1006/ceps.1999.1015

10. Kogan M., Laursen S. L. Assessing long-term effects of inquiry-based learning: A case study from college mathematics. Innovative Higher Education, 2014, vol. 39 (3), pp. 183–199. DOI: https://doi.org/10.1007/s10755-013-9269-9

11. Davis A., Goulding M., Suggate J. Mathematical Knowledge for Primary Teachers. Routledge. 2017. 342 p. DOI: https://doi.org/10.4324/9781315621128  

12. Ellerton N. F. Engaging pre-service middle-school teacher-education students in mathematical problem posing: Development of an active learning framework. Educational Studies in Mathematics, 2013, vol. 83 (1), pp. 87–101. DOI: https://doi.org/10.1007/s10649-012-9449-z

13. Felmer P., Lewin R., Martínez S., Reyes C., Varas L., Chandía E., Dartnell P., López A., Martínez C., Mena A., Ortíz A., Schwarze G., Zanocco P. Primary mathematics standards for pre-service teachers in Chile. Series on Mathematics Education. WORLD SCIENTIFIC (2013), 2014, 280 р. ISBN 978-981-4551-81-6. DOI: https://doi.org/10.1142/8948

14. Tenesaca-Simancas M. C., Auccahuallpa-Fernández R., Ávila-Mediavilla C. M. Juegos tradicionales para el aprendizaje de Matemática en niños de Educación Intercultural Bilingüe. Revista Arbitrada Interdisciplinaria Koinonía, 2022, vol. 7 (1), pp. 287−303. DOI: https://doi.org/10.35381/r.k.v7i1.1790

15. Woo J.-Ch. Digital game-based learning supports student motivation, cognitive success, and performance outcomes. Journal of Educational Technology & Society, 2014, vol. 17 (3), pp. 291−307. URL: http://www.jstor.org/stable/jeductechsoci.17.3.291

16. Tokac U., Novak E., Thompson C. G. Effects of game-based learning on students’ mathematics achievement: A meta-analysis. Journal of Computer Assisted Learning, 2019, vol. 35 (3), pp. 407–420. DOI: https://doi.org/10.1111/jcal.12347

17. Riopel M., Nenciovici L., Potvin P., Chastenay P., Patrick C., Sarrasin J. B., Masson S. Impact of serious games on science learning achievement compared with more conventional instruction: An overview and a meta-analysis. Studies in Science Education, 2019, vol. 55 (2), pp. 169–214. DOI: https://doi.org/10.1080/03057267.2019.1722420 

18. Ku O., Chen S.-Y., Wu D.-H., Lao A.-C.-C., Chan T.-W. The effects of game-based learning on mathematical confidence and performance: High ability vs. low ability. Journal of Educational Technology & Society, 2014, vol. 17 (3), pp. 65–78. URL: http://chan.lst.ncu.edu.tw/publications/2014-The%20effects%20of%20game%2...

19. Mayer R. E. Computer games in education. Annual Review of Psychology, 2019, vol. 70 (1), pp. 531–549. DOI: https://doi.org/10.1146/annurev-psych-010418-102744

20. Bogdanova E. V. A Study of the practice of using gamification tools in modern pedagogical education. Journal of Pedagogical Innovations, 2022, no. 4, pp. 95–105. (In Russian) DOI: https://doi.org/10.15293/1812-9463.2204.09 URL: https://elibrary.ru/item.asp?id=50020239

21. Kondrashova E. V. Gamification in education: Mathematical disciplines. Educational Technologies and Society, 2017, vol. 20 (1), pp. 467–472. (In Russian) URL: https://elibrary.ru/item.asp?id=28103140

22. Brantlinger A. Critical and Vocational mathematics: Authentic problems for students from historically marginalized groups. Journal for Research in Mathematics Education, 2022, vol. 53 (2), pp. 154–172. DOI: https://doi.org/10.5951/jresematheduc-2019-0025 

23. Louie N., Zhan, W.-Y. A socio-ecological framework for research in mathematics education. Journal for Research in Mathematics Education, 2022, vol. 53 (5), pp. 365–371. DOI: https://doi.org/10.5951/jresematheduc-2022-0003

24. Pancarita Z. Analisis pemahaman matematis siswa dalam menyelesaikan soal cerita pada materi komposisi fungsi. Journal Pendidikan, 2019, vol. 20 (1), pp. 79–85. DOI: https://doi.org/10.52850/jpn.v20i1.899

25. Zubova L. V., Gamova N. A., Girina A. N. Formation of motivation for professional activity of students of economic directions of the university. Bulletin of the Orenburg State University, 2020, no. 4, pp. 26−32. (In Russian) URL: https://elibrary.ru/item.asp?id=45567792

26. Lewis G. Motivational classroom climate for learning mathematics: A reversal theory perspective. For the Learning of Mathematics, 2015, vol. 35 (3), pp. 29–34. URL: https://www.jstor.org/stable/44382686

27. Kononenko N. V., Tokareva Yu. S., Desnenko S. I., Fedotova A. D. Possibilities of using the project approach at the university in the study of specialized mathematical disciplines. Scientific Notes of the Transbaikal State University, 2023, vol. 18 (3), pp. 122−131. (In Russian) URL: https://elibrary.ru/item.asp?id=54625611

Date of the publication 30.04.2024