The possibilities of the digital gamification resources for supporting cognitive personality development
Introduction. The article is devoted to solving the research problem of realizing the potential of gamification digital resources to support personal cognitive development. The purpose of the study is to identify possibilities for the effective use of gamification digital resources to support cognitive development of individuals.
Materials and Methods. The methodology of the research includes the analysis of psychological, educational, methodological and technical literature by Russian and foreign authors on using digital resources in cognition and learning. The author also relied on the methods of systematization and generalization of facts and concepts. The educational experiment consisted of the following empirical methods: observation, questionnaires, tests, analysis of students’ cognitive activities.
Results. Firstly, the author investigated the potential of modern digital technologies for developing all types of thought processes (formation of concepts, problem-solving, logic, etc.). Secondly, the study reveals the problems limiting the active use of digital resources in teaching cognitive modeling. Thirdly, the factors of effective use of gamification services for the purposes of enhancing cognitive activities are identified. Finally, an approach to planning cognitive modeling in the game educational environment is proposed.
Conclusions. The possibilities of effective using gamification digital resources to support cognitive development of individuals are summarized.
Game educational environment; System thinking; Cognitive development; Activity approach; Intellect; Space of the game; Effectiveness of teaching
99.383 Gamification | Game Design | Game-Based Learning
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