Game development techniques for advanced creative design at the craft’s lessons
The article describes the peculiarities of the project activity at the craft’s lessons. The purpose of this research is to identify typical difficulties in pupils’ project activity and argue effective methods of overcoming those problems. The article reveals the peculiarity of creative design activity, analyzes the problems of its organization and adaptation at the craft’s lessons, arranges difficulties in realization of the creative project. This work outlines the methodological developing aspects and application of teaching game methods to improve pupils’ logical creative activity, increase its consciousness. It also describes methods of understanding project formation among pupils, its programming and realization in terms of group interaction. The benefits of collective game design in the process of sensible approach to the accomplishment of the creative project and the conditions of effective use of game techniques in the exploring of creative design are resumed in the article.
creative design, didactic game, serving work.
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